This project is a modular sack house environment developed over two months for real-time rendering in Unreal Engine 5. The focus was to create a production-ready modular kit that enables multiple structural variations while maintaining visual consistency and optimized performance.
Highpoly details were sculpted in zBrush, with blockout and measurement established in Maya for precise grid alignment. Assets were retopologized and UV-mapped in Blender, baked in Marmoset Toolbag, textured in Adobe Substance 3D Painter, and assembled and validated in Unreal Engine 5.
The assets were designed for flexibility and reuse. Inside Unreal Engine 5, material parameters allow color and surface variation, while vertex painting adds dirt and plaster blending to create natural wear. This keeps the kit efficient while maintaining